Health belongs to people, not places. When people move, they take their health with them.
When a neighbourhood is "improved," rising costs might push out vulnerable residents and attract wealthier, healthier ones. The area's average health appears to rise, but nobody actually got healthier. The displaced residents land in other areas, dragging those averages down. This is a compositional effect: the statistics changed because the people changed, not their health.
Play runs the simulation automatically. Step advances one tick at a time so you can watch each move. Reset generates a fresh random population. The Displacement slider controls how aggressively vulnerable residents are pushed out of the improved area (Area D). The Attraction slider controls how strongly healthy residents are pulled in. Speed sets the delay between auto-play steps.